Weapon Stats for PLAYERUNKNOWN's BATTLEGROUNDS

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Icon weapon Molotov.png

The following are the known statistics for all the weapons in PLAYERUKNOWN's BATTLEGROUNDS.

Statistics[edit | edit source]

Click here for an explanation of these stats.
Img Name PWR RAN STB RoF DMG DUR BPS DPS AMM MAG CAP ATTCH BDMG 0 BDMG 1 BDMG 2 BDMG 3 HDMG 0 HDMG 1 HDMG 2 HDMG 3
Icon weapon AK47.png AKM 42 60 34 61 1260 3.75 8 336 7.62 30 500 3 42 38.64 35.7 31.5 84 77.28 71.4 63
Icon weapon AWM.png AWM 100 100 34 6 500 ? ? ? .300 5 500 4 100 92 85 75 200 184 170 150
Icon weapon Crossbow.png Crossbow 74 4 0 2 74 ? ? ? Bolt 1 500 3 105 74 62.9 47 263 184 158 118
Icon weapon Cowbar.png Crowbar ? ? ? ? ? ? ? ? n/a ? 120 ? ? ? ? ? ? ? ? ?
Icon weapon Grenade.png Frag Grenade ? ? ? ? ? ? ? ? n/a ? 12 ? ? ? ? ? ? ? ? ?
Icon weapon Kar98k.png Karabiner 98 Kurz 66 80 34 5 330 ? ? ? 7.62 5 500 3 66 60.72 56.1 49.5 132 121.44 112.2 99
Icon weapon M16A4.png M16A4 37 62 36 81 1110 3.7 8.108 300 5.56 30 500 3 37 34.04 31.45 27.75 74 68.08 62.9 55.5
Icon weapon M24.png M24 77 96 32 6 385 ? ? ? 7.62 5 500 4 77 70.84 65.45 57.75 154 141.68 130.9 115.5
Icon weapon M249.png M249 40 71 44 77 4000 ? ? ? 5.56 100 500 1(Sight) 40 36.8 34 30 80 73.6 68 60
Icon weapon HK416.png M416 37 57 36 77 1110 3.2 9.375 346.88 5.56 30 500 5 37 34.04 31.45 27.75 74 68.08 62.9 55.5
Icon weapon Machete.png Machete ? ? ? ? ? ? ? ? n/a ? ? ? ? ? ? ? ? ? ? ?
Icon weapon UZI.png Micro UZI 21 22 31 70 525 2 12.5 262.5 9mm 25 500 3 21 19.32 17.85 15.75 42 38.64 35.7 31.5
Icon weapon Molotov.png Molotov Cocktail ? ? ? ? ? ? ? ? n/a ? 18 ? ? ? ? ? ? ? ? ?
Icon weapon M1911.png P1911 32 15 26 29 224 ? ? ? .45 7 100 2 32 29.44 27.2 24 96 88.32 81.6 72
Icon weapon M9.png P92 27 15 24 54 405 2.35 6.383 172.34 9mm 15 100 2 27 24.84 22.95 20.25 81 74.52 68.85 60.75
Icon weapon Pan.png Pan ? ? ? ? ? ? ? ? n/a ? 120 ? ? ? ? ? ? ? ? ?
Icon weapon NagantM1895.png R1895 42 32 30 11 294 3.2 2.188 91.88 7.62 7 80 1 42 38.64 35.7 31.5 126 115.92 107.1 94.5
Icon weapon Saiga12.png S12K 92 9 96 15 460 1.5 3.333 306.67 12 Gauge 5 500 3 92 84.64 78.2 69 184 169.28 156.4 138
Icon weapon Winchester.png S1897 100 7 77 7 500 5.25 0.952 95.24 12 Gauge 5 500 2 100 92 85 75 200 184 170 150
Icon weapon Berreta686.png S686 100 12 77 7 200 ? ? ? 12 Gauge 2 500 2 100 92 85 75 200 184 170 150
Icon weapon SCAR-L.png SCAR-L 37 55 31 71 1110 3.8 7.895 292.11 5.56 30 500 4 37 34.04 31.45 27.75 74 68.08 62.9 55.5
SKSTransparentImage.png SKS 50 64 48 32 500 2.44 4.098 204.92 7.62 10 500 3 50 46 42.5 37.5 100 92 85 75
Icon weapon Sickle.png Sickle ? ? ? ? ? ? ? ? n/a ? 120 ? ? ? ? ? ? ? ? ?
Icon weapon SmokeBomb.png Smoke Grenade ? ? ? ? ? ? ? ? n/a ? 16 ? ? ? ? ? ? ? ? ?
Icon weapon FlashBang.png Stun Grenade ? ? ? ? ? ? ? ? n/a ? 14 ? ? ? ? ? ? ? ? ?
Icon weapon Thompson.png Tommy Gun 35 46 31 100 3500 ? ? ? .45 100 500 1 35 32.2 29.75 26.25 70 64.4 59.5 52.5
Icon weapon UMP.png UMP9 30 30 31 62 900 3.4 8.824 264.71 9mm 30 500 4 30 27.6 25.5 22.5 60 55.2 51 45
VSS.jpg VSS Vintorez 9mm
Icon weapon Vector 01.png Vector ? ? ? ? ? ? ? ? .45 13 ? 4 ? ? ? ? ? ? ? ?

Header Key[edit | edit source]

Abbreviation Full Name Description
PWR Power The per shot damage without any multipliers applied.
RAN Range The effective range before the damage is reduced to 0.
STB Stability The amount of drift caused by movement and firing.
RoF Rate of Fire The effective rate of fire over time.
DMG Damage The theoretical damage from an entire magazine in the chest on unarmored opponent.
DUR Duration of Fire The rate of fire when in fully automatic or most rapid mode of firing available.
BPS Bullets Per Second The amount of ammunition placed down range in second.
DPS Damage Per Second The theoretical maximum amount of damage per second.
AMM Ammunition Type What type of ammunition is loaded into the arm.
MAG Magazine Size The size of the magazine.
CAP Capacity Also known as bulk, or the amount of inventory space taken up.
ATTCH Attachments What is attachable to the weapon frame.
BDMG 0 Body Damage Level 0 The amount of damage done to the body when the armor is at level 0.
BDMG 1 Body Damage Level 1 The amount of damage done to the body when the armor is at level 1.
BDMG 2 Body Damage Level 2 The amount of damage done to the body when the armor is at level 2.
BDMG 3 Body Damage Level 3 The amount of damage done to the body when the armor is at level 3.
HDMG 0 Head Damage Level 0 The amount of damage done to the head when the armor is at level 0.
HDMG 1 Head Damage Level 1 The amount of damage done to the head when the armor is at level 1.
HDMG 2 Head Damage Level 2 The amount of damage done to the head when the armor is at level 2.
HDMG 3 Head Damage Level 3 The amount of damage done to the head when the armor is at level 3.

BATTLEGROUNDS Damage Calculation[edit | edit source]

Right now, there is no "official" calculation for how damage is figured out in-game. The best the community has come up with is an approximation of damage based on the values that we have for armor, damage, range, etc. It seems like the damage is largely based on a calculation as us this:

( DAMAGE * (RANGE / DAMAGE) ) * ARMOR %

This is very, very rough however, and is definitely not set in stone. This equation roughly means that damage is a value of the DAMAGE times its relational amount between RANGE and DAMAGE, reducing damage as you get further away from the target, and then this value is multiplied by the ARMOR percentage, which reduces the damage taken dependent on what is being worn. This is not an official equation by any means, but it's what the data seems to imply.

Body Damage vs Head Damage[edit | edit source]

It seems that a far greater amount of damage is done to the head than is to the body. This might be because the head typically has less armor than the entire body, but may also be a mechanic to allow for headshots. Either way, in almost every case, a headshot is going to do more damage than a body shot, and skilled marksmen should aim here first.